Dev Diary #14 - Holidays Update

Hi, so after a couple of months of “Blog silence” (blame the holidays) we return with a large update. We have some characters, environments, code, design and even music sneak peaks for you.

Characters

Over the last couple of months we have been working on different variations of gear and the modifications of the Agility body-type.

EXO-SUIT - gear set for the agility body-type. One of the first pieces of equipment the player gets in the game, helping the player character to become an efficient contractor without any body modifications. Below you can see some examples of the Zbrush model, exo-suit in-game and also a running test.

exo_zb.jpg
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TECH MODIFIED

Another character piece we have been working on lately is the transformation of the AGILITY CHARACTER with Tech modifications. It's not fully implemented in-game yet but the images below are from low poly/ ingame version of that character.

agi_tech.png

SECURITY GUARD

For our First enemy we started working on the Security guard. As this is the first enemy we thought we would go with something more generic and then push it more with mutations and more interesting attack mechanics. Below you can see the initial concept and zbrush sculpt of the Security guard.

securityguard_mutated.png
security_guard_01.png

INVENTORY SYSTEM

It would not be an Action RPG without a proper Inventory system. As a starting point we created a white-boxed prototype of how it can all work and what sort of equipment type you can wear. Video below shows a few of the UX decisions we are working on to create a familiar and pleasant experience.

Environments

ASTEROID MINES - SPACE ELEVATOR

more progress done on the skybox especially on the space elevator for asteroid mines. Basic texturing and animations helping to set up the feel of the depth in the level nicely.

space elevator.png
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Weapons

We also have a few more additions to our weapons design ready to be made. Namely PDW (one handed ranged weapon) , Double barrel shotgun and Energy rifle.

weapons_2.png

Music

Last but not least below you can hear a few music tests and ideas for ambient sounds (safe zone) and Combat zones.

It has been a good few weeks and its great to see parts of the puzzle coming together.If you want to know more you can find us at our DISCORD CHANNEL.

See you next month with more updates. Thanks for reading

-LKR