Dev Diary #15 - November's update

Hi, everyone Christmas are behind the door so we have some news and updates for you.

100+ members at Discord

Our discord channel broke first 100 of loyal members! As a thanks for your support we have some goodies for you. 5 large stickers and one black t-shirt (L size). If you will share our blog to any social media with hashtag #DEICIDES and share the link with us at our discord channel(social-posts section) you will have a chance to win one of the prices. Competition ends at Monday 3rd of December 10 am (London time).

image0a.jpg

CHARACTERS

One of the first enemies -Security Guard- is in the game already and Mutated version follows straight after.

Security_guard_mutated_zbrush.png

ENVIRONMENT

First level to test our workflow is Asteroid Mine. Level and assets are still in progress but we want to share with you our direction and style.

Mines_Gate_render.jpg
asteroid_mine_02.jpg

CODE IMPLEMENTATION

We are working towards basic combat experience. It involve few implementations which will help to get proper feel of it. So our coders created mouse-over outlines, floating damage system, flash on hit and basic enemy health bar. All is in stage of prototyping and not reflecting final look of implementation.

SCIENTIST CONCEPT

Another enemy in works is Scientist. Mutated version and necessary details in progress.

MUSIC

Last but not least our Sound designer put together couple of ideas and created longer combat track.

Hope you enjoyed our November’s update see you next month!

-LKR